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U-tad Centro Universitario de Tecnología y Arte DigitalU-tad Centro Universitario de Tecnología y Arte DigitalU-tad Centro Universitario de Tecnología y Arte DigitalU-tad Centro Universitario de Tecnología y Arte Digital
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  • STUDIES
      • STUDY AREAS
      • ANIMATION
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          • QUALIFICATIONS
          • UNDERGRADUATE DEGRESS
            • Bachelor In Animation
          • GRADUATE DEGREES
            • Master’s in 3D Character Animation
            • Professional Master’s in 3D Lighting and VFX
            • Master’s degree in Rigging and Character FX
            • Expert in Character Design

          • VOCATIONAL TRAINING:
            • Vocational Training in 3D Animation, Games and Interactive Environments
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      • DIGITAL DESIGN
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          • QUALIFICATIONS
          • UNDERGRADUATE DEGREES:
            • Bachelor in Digital Design
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      • VIDEO GAMES
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          • QUALIFICATIONS
          • UNDERGRADUATE DEGREES
            • Bachelor in Game Design
          • GRADUATE DEGREES
            • Master’s Degree in Video Game Programming
            • Master’s in Art and Visual Design for Video Games
            • Master’s in Game Design
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      • ENGINEERING
        • 4-software
          • QUALIFICATIONS
          • UNDERGRADUATE DEGREES
            • Bachelor in Software Engineering
          • GRADUATE DEGREES
            • Master’s in Big Data and Analytics
            • Indra Master’s in Cybersecurity
            • Development Expert for Augmented and Virtual Reality
            • Master’s Degree in Computational Graphics and Simulation
            • Big Data Expert
            • Data Science Expert

          • VOCATIONAL TRAINING:
            • Vocational training in Multiplatform Apps
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  • PROFESSIONAL DEVELOPMENT
  • ADMISSION
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OFFICIAL BACHELOR DEGREE IN GAME DESIGN

LEARN WITH THE BEST:

The U-tad Degree in Game Design provides you with the training to become a video game creator and designer. You will have direct contact with the industry in an environment that replicates its working and production methods and which is home to one of the country’s most renowned video games studios: Pyro Mobile.

You will learn alongside some of the best professionals in the international video games sector: the most renowned directors, designers, developers and producers in the world, CEOs of the leading international video games studios, top game designers and well-known video game developers with the biggest international careers.

ESPECIALLY DESIGNED FOR:

  • Future designers and creators of games and digital entertainment systems who want to conceptualise and design experiences, narratives and game levels professionally.
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PLAYSTATION FIRST

We are a member of the PlayStation First programme, so you can develop your projects on Sony platforms if you wish.

FACILITIES

U-tad has a High-Performance Video Games Centre where you can make the most of your time with us.

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UNIQUE ENVIRONMENT

You will learn alongside a video game studio and experience what it is like to work at this type of company.

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RECOGNITION

Our students’ projects have won awards at major festivals and events in the sector.

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Pyro Mobile was key to the consolidation of the video games industry in Spain and we are proud that U-tad is now playing the same role in training the video game designers of the future.

Javier Arévalo
Director of the Interactive and Video Game Design Department
Javier Arevalo

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The best thing about the U-tad experience is that it simulates a professional video games studio, recreating the personal and professional experience of developing a game yourself.

David Osorio
One of the U-tad students who won the PlayStation Award for the most innovative game with Rollin’ B.O.B.
David Osorio

Official Bachelor Degree in Game Design

VENUE

U-tad Campus

SCHEDULE

Teaching schedule from Monday to Friday.

DURATION

240 ECTS

LANGUAGE

Spanish & English

STUDY PLAN:

1st Year

CODE

52001

52002

52003

52004

52005

52006

52007

52008

52009

520010

520011

520012

SUBJECT

Artistic history and tradition

Communication and Presentation Skills

Algebra, geometry and applied physics

Technology for Designers

History of the Games

Digital Society

Foundations of Literature

Perception and Visual Expression

Game Psychology

Game Theory

Introduction to Programming

Introduction to Game Design

ECTS

6

6

6

6

3

3

6

6

6

6

3

3

TYPE

Basic

Basic

Basic

Compulsory

Compulsory

Compulsory

Basic

Basic

Basic

Compulsory

Compulsory

Compulsory

DURATION

1st Semester

1st Semester

1st Semester

1st Semester

1st Semester

1st Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Year

CODE

52013

52014

52015

52016

52017

52018

52019

52020

52021

52022

52023

SUBJECT

Art Direction

Narrative and Visual Storytelling

Scripting (I)

2D Game Design

Creative Thought

Graphic Design for Interfaces and User Experience

Game Mechanics (I)

Scripting (II)

3D Game Design

Music and Sound Design

Graphics and 2D Animation

ECTS

6

6

6

6

6

6

6

6

6

3

3

TYPE

Basic

Basic

Basic

Compulsory

Compulsory

Basic

Compulsory

Compulsory

Compulsory

Compulsory

Compulsory

DURATION

1st Semester

1st Semester

1st Semester

1st Semester

1st Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

3rd Year

CODE

52024

52025

52026

52027

52028

52029

52030

52031

52032

52033

52034

52035

SUBJECT

Content Creation

Expanded Game Design

Game Mechanics (II)

Creating and Building Companies

Usability and Testing

Business and Digital Models

Character Development and Dialogue

Advanced Game Design

New Platform Design

Game Mechanics (III)

Intellectual Property

Directing Skills

ECTS

9

6

6

3

3

3

6

6

6

6

3

3

TYPE

Compulsory

Compulsory

Compulsory

Compulsory

Compulsory

Compulsory

Compulsory

Compulsory

Compulsory

Compulsory

Compulsory

Compulsory

DURATION

1st Semester

1st Semester

1st Semester

1st Semester

1st Semester

1st Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

4th Year

CODE

52036

52037

52038

52039

52040

52041

SUBJECT

Directing and Managing Projects

Video Game Implementation Techniques

Advanced Level Design

Company Internships

Video Game Production

Final Project

Electives

ECTS

6

6

6

12

6

12

12

TYPE

Compulsory

Compulsory

Compulsory

Internships

Compulsory

PFG

Compulsory

DURATION

1st Semester

1st Semester

1st Semester

1st Semester

2nd Semester

2nd Semester

2nd Semester

Electives

CODE

52042

52043

52044

52045

52046

52047

SUBJECT

Social and Multiplayer Game Design

Serious Game Design

Casual Game Design

Artificial Intelligence for Video Games

Localisation

Advanced Programming

Academic Recognition of Credits

ECTS

3

3

3

3

3

3

6

TYPE

Electives

Electives

Electives

Electives

Electives

Electives

Electives

DURATION

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

2nd Semester

Skills and Careers

SKILLS

Basic Skills

  • Students must demonstrate knowledge and understanding in a study area beyond that of general secondary education, and which, while generally being supported by advanced textbooks, also includes aspects that imply state-of-the-art knowledge in their area of study.
  • Students must know how to apply their knowledge to their work or vocation in a professional manner and possess skills that are generally demonstrated by drafting and defending arguments and solving problems in their area of study.
  • Students must be able to gather and interpret relevant data (usually within their area of study) to produce opinions including a reflection on relevant social, scientific and ethical questions.
  • Students must be able to convey information, ideas, problems and solutions to both specialist and non-specialist audiences.
    Students must have developed the study skills required for higher learning and a high degree of autonomy.

General Skills

  • Lifelong learning through independent study and continued education.
  • Know how to adapt to change and to new situations flexibly and with versatility.
  • Develop creativity and innovation and have the ability to present resources, ideas and innovative methods, to be able to subsequently turn them into actions.
  • Leadership skills and an ability to negotiate.
    Demonstrate initiative and entrepreneurial spirit.
  • Be motivated by a desire for quality.
  • Demonstrate an interest in and sensitivity towards social and environmental issues as well as an ability to analyse the social implications of business and corporate social responsibility.
  • Demonstrate the ability to work in a team.
    Know how to manage time effectively.
  • Be able to work in an international context and diverse, multicultural settings.
  • Possess the basic skills necessary for establishing personal relationships.
    Be critical and self-critical; have the ability to analyse various alternatives.
  • Value a sense of ethics at work.
  • Work in multi-disciplinary environments.
  • Be able to organise and plan.
  • Express themselves appropriately, both orally and in writing.
  • Demonstrate skill in analysing, summarising and gathering information from a variety of sources.
  • Manage information adequately.
  • Know how to make decisions and solve problems in a professional context.

Transversal Skills

  • Deploy their knowledge, activities and values in cultural, sporting and social contexts.
  • Demonstrate an interest in civic cooperation and volunteering.

Specific Skills

  • Have the language skills required to communicate and structure a coherent argument in the field of sociology, philosophy and psychology in relation to interactive product design.
  • Analyse social and cultural aspects that promote the usability of interactive products.
  • Analyse the needs and moral and ethical implications of development and design facing interactive product designers.
  • Understand the influence of sociology, philosophy and psychology on art history, literature and games as a reference in the creative process.
  • Apply the practical foundations of maths and physics to create an interactive digital product.
  • Understand the practical foundations of using and programming computers and developing interactive products.
  • Evaluate the ethical, technical and creative implications of technology for interactive product design.
  • Understand the principles of audiovisual storytelling to create arguments and stories that can be applied to interactive products.
  • Have a knowledge of 2D and 3D content design and artistic techniques.
  • Apply creativity to the digital content environment.
  • Have a knowledge of the elements involved in designing an interactive work for users.
  • Apply basic knowledge of man–machine interaction to an interactive digital product.
  • Apply the basics of narrative to developing interactive products.
  • Analyse user characteristics and needs in the humane environment as a fundamental element in designing interactive products.
  • Understand the processes of the elements involved in interactive artistic production.
  • Apply the basic principles of animation to computer generated models.
  • Apply theoretical and practical product design knowledge to content development.
  • Understand the design principles that enable the use, accessibility and usability of interactive products and their philosophical implications.
  • Be aware of the determining factors in the consumer market for interactive products, taking knowledge and respect for social and cultural environments into account.
  • Understand the principles of design applied to multiple consumer devices.
  • Understand and be able to clearly and effectively communicate the development guidelines for a product.
  • Understand the relevant aspects of digital society in the context of sociology, philosophy, psychology, ethics, moral values and aspects related to knowledge, which affect the creation, publication and distribution of interactive products.
  • Understand and know how to address the relationships between Technology – Society – Culture, with regards to interactive product design.
  • Recognise the philosophical, social and political implications of technology design and innovation.
  • Detect the implications of legal and ethical limits to technology innovations.

CAREERS

MEDIA AND DIGITAL ENTERTAINMENT

• Video game designer.
• Video game artist.
• Video game programmer.
• Video game producer.
• Advergaming.
• Gamification specialist.

EDITORIAL

• E-book, online and interactive press designer
• E-learning interface designer

AUDIOVISUAL AND COMMUNICATION

• Multimedia designer

ADVANCED TECHNOLOGIES

• Simulation and virtual reality specialist

ADVERTISING AND MARKETING

• 3D computer graphics creative designer
• Multimedia designer
• Website designer and developer
• E-business apps designer
• Interactive project manager

NETWORKED SOCIETIES/INFORMATION NETWORK

• Networked communications manager

HIGH PERFORMANCE VIDEO GAME CENTRE

U-tad has a dedicated High Performance Video Game Centre to help you get the most out of your studies, providing internships at the leading companies in your sector, guidance for projects, network of professional contacts, talent management and career development. You will specialise in professional processes and dynamics with Master Classes given by renowned professionals, project mentoring, attend leading national events and international festivals, etc.

CAMPUS AND FACILITIES

Our classrooms are equipped with the same hardware and software used by the world’s major studios. This high-tech educational environment will allow you to work with the same tools and techniques used at all levels of digital production and to share the same work processes.

PROFESSIONAL DEVELOPMENT

Maintaining a direct connection with the industry from the first day is a key and fundamental part of our philosophy. We prepare our students so that they can immediately and spontaneously find work.

We have created the Career Development Service as part of our practical study methodology. This strategic unit acts as a link between students and companies, allowing them to work on real projects during their studies.

Our Career Development Service provides constant relations with leading companies in each sector throughout the students’ academic career, through internships, job vacancies, classroom projects and support for entrepreneurs.

ADMISSIONS PROCESS

Want to study with us? Here is what you need to do

GUIDANCE

We will guide you about your future and clarify all your questions

DOCUMENTATION

We will inform you about what documents you have to submit

RESERVE YOUR PLACE

Once we have informed you that your application has been accepted, you need to complete the admissions process

ENROLMENT

After complying with all of the requirements, you can complete your enrolment

SCHOLARSHIPS AVAILABLE

Find out about our scholarship programmes.

REQUEST MORE INFORMATION

  • * Required Information

  • STUDY PLAN
  • CAMPUS
  • PROFESSIONAL DEVELOPMENT
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  Calle Playa de Liencres, 2 bis
      (Entrance street Rozabella)
      Parque Europa Empresarial
      Edificio Madrid
      28290 Las Rozas, Madrid

  900 373 379      info@u-tad.com
 For more information

      

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Copyright © 2019 U-tad Centro Universitario de Tecnologia y Arte Digital | Política de Privacidad
  • CALL / 900 373 379
  • MEET US
    • U-TAD
    • MISSION, VISION AND VALUES
    • TEACHING MODEL
    • QUALITY AND ACADEMIC ESCELLENCE
    • TEACHERS
    • CAMPUS SERVICES
  • STUDIES
    • BACHELOR’s DEGREE
      • ANIMATION
        • Animation Bachelor Degree
      • VISUAL DESIGN AREA
        • Digital Design Bachelor’s Degree
      • INTERACTIVE DESIGN OF PRODUCTS AND VIDEO GAMES
        • Bachelor’s Degree in Interactive Product Design
      • ENGINEERING
        • Engineering Bachelor’s Degree in Digital Content Development
    • VOCATIONAL TRAINING
      • ANIMATION
        • Vocational Training in 3D Animation, Games and Interactive Environments
      • ENGINEERING
        • Vocational training in Multiplatform Apps
    • POST-GRADUATE
      • ANIMATION
        • Professional Master’s in 3D Lighting and VFX
        • Master’s in 3D Character Animation
        • Master’s degree in Rigging and Character FX
      • INTERACTIVE DESIGN OF PRODUCTS AND VIDEO GAMES
        • Master’s Degree in Video Game Programming
        • Master’s in Art and Visual Design for Video Games
        • Master’s in Game Design
      • ENGINEERING
        • Master’s in Big Data and Analytics
        • Indra Master’s in Cybersecurity
        • Development Expert for Augmented and Virtual Reality
        • Master’s Degree in Computational Graphics and Simulation
        • Big Data Expert
        • Data Science Expert
    • SPECIALIZATION MODULES
      • ENGINEERING
        • Specialisation Module: Web Visualisation
        • Specialisation Module: Visualisation of complex data
        • Specialisation Module: Advanced Wireless Hacking
        • Specialisation Module: Watson Technology
        • Specialisation Module: Spark Technology
        • Specialisation Module: Geospatial Visualisation
        • Specialisation Module: Development of Oculus Virtual Environments
        • Specialisation Module: Data Journalism
        • Specialisation Module: Docker Immersion – U-tad
        • Specialisation Module: Visualisation of complex data
        • Specialisation Module: GPU Programming in CUDA for Big Data
  • ADMISSION
  • INTERNATIONAL
  • PROFESSIONAL DEVELOPMENT
  • HIGH PERFORMANCE CENTER
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  • Expert in Character Design
U-tad Centro Universitario de Tecnología y Arte Digital