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U-tad Centro Universitario de Tecnología y Arte DigitalU-tad Centro Universitario de Tecnología y Arte DigitalU-tad Centro Universitario de Tecnología y Arte DigitalU-tad Centro Universitario de Tecnología y Arte Digital
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MASTER’S DEGREE IN COMPUTATIONAL GRAPHICS AND SIMULATION

LEARN WITH THE BEST:

With the Master’s in Computational Graphics and Simulations, you will learn the principles of modelling and simulation of physical processes.

You will be trained in graphic rendering, advanced virtual reality techniques, optimisation through GPU programming, particle simulation techniques and advanced physical animation.

The course also includes in-depth study of the use of game engines and the application of virtual reality techniques for video games, visual effects or non-gaming applications.

This is a post-graduate degree with a high domestic and international profile, with endorsement by the Ministry and access to doctorate studies.

ESPECIALLY DESIGNED FOR:

  • Mathematics or Physics graduates, engineers in IT, Industry, Telecommunications and related fields.
  • Professionals who wish to specialise in simulation graphics, virtual reality, dynamic systems and complex models.
  • University graduates with a knowledge of IT programming.

QUALIFICATION

Endorsed by ANECA as an official Master’s qualification with access to doctorate studies.

RESEARCH

We have a High Performance Centre for Virtual Reality that is home to several research projects.

FACULTY

Faculty is comprised of doctorate-level academics and leading professionals in the field of physical simulations and virtual reality.

CERTIFIED CENTRE

Centre is certified by Nvidia as a GPU Education Centre.

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There is currently no other Master’s programme, and certainly no university, that is teaching with Oculus, Samsung Gear and similar, or haptic devices. That is where we really make the difference.

Laura Raya
IT Engineering Doctorate with a speciality in Virtual Reality and Computational Graphics
Laura Raya_

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Now that the concept of Virtual Reality and Simulation is on everyone’s lips, this Master’s programme is totally cutting-edge.

Leire Foguez
Master’s student in Computational Graphics and Simulation at U-tad and currently Junior Software Developer at Ilion Animation Studios.
Leire Foguez

Master’s Degree in Computational Graphics and Simulation

VENUE

U-tad Campus

SCHEDULE

Thursday from 6:00 p.m. to 10:00 p.m.

Friday from 4:00 p.m. to 9:00 p.m.

Saturdays from 9:00 a.m. to 2:00 p.m.

DURATION

600 hours

LANGUAGE

Spanish

STUDY PLAN:

Applied mathematics

9 ECTS

This module looks in depth at the mathematical and physical basis for the technology used in the Master’s course. It also looks in more detail at the particular branches of geometry and numerical methods that will be used to develop solutions using computational graphics, virtual reality and simulation.

SUBJECT

Projective geometry

Fundamentals of mathematics

Numerical methods

Credits

3

3

3

Advanced Programming

12 ECTS

Advanced programming techniques in C/C++, with an emphasis on the efficiency of algorithms, parallel programming and GPU and MultiGPU programming with CUDA for simulation algorithms.

Graphical Programming

12 ECTS

This module will cover advanced rendering techniques, three-dimensional representation with OPENGL, advanced global illumination techniques and visualisation of information and multi-dimensional scientific data.

SUBJECT

Data visualisation

Rendering and realistic visualisation

Use of three-dimensional representation APIs

Credits

3

3

6

Virtual Reality and Simulation

9 ECTS

The objective of this module is to build the capacity to use software and devices such as Oculus, Virtual Touch Devices, Samsung Gear, etc. to create virtual reality environments, with multimodal capacity. In this module, students will also learn about and use physical simulation techniques for particles for realistic simulations and special effects.

SUBJECT

Hardware devices

Development and integration of virtual reality solutions

Simulation: Dynamic systems and complex models

Credits

3

3

3

External Practice

6 ECTS

Students will collaborate on projects related to the field of computational graphics, simulation and virtual reality at companies such as Next Limit, Ilion Animation Studio, ACCIONA, INDRA, Simumak, CItec-b and Seabery, among others.

Skills and Careers

SKILLS

Applied mathematics module: specific skills

  • CE1 – Solve mathematical problems (optimisation, interpolation, etc.) through the implementation of software with numerical methods.
  • CE2 – Implement efficient numerical methods by using different execution environments and architectures, such as the use of multiprocessing hardware and hardware for graphics acceleration.
  • CE3 – Improve the capacity for abstraction in order to be able to mathematically formulate the problems posed.
  • CE4 – Appropriate and applied knowledge of the mathematical methods required for studying and solving the problems associated with advanced programming.

 

Advanced programming modules: specific skills

  • CE5 – Develop software in C/C++ with advanced techniques and libraries, both at an algorithmic level as well as using computational modelling, with the objective of improving the performance of the code.
  • CE6 – Analyse algorithms from the point of view of their computational performance, as well as identifying and solving technical problems that arise throughout development by employing advanced tools.
  • CE7 – Identify concurrency solutions for computational problems, design concurrent algorithms to solve them and programme those algorithms using advanced concurrency programming technology on heterogeneous hardware.
  • CE8 – Apply advanced dynamic memory management techniques in an efficient way to lineal and parallel algorithms, detect memory fragmentation and possible memory leaks in programmes through the use of profiling tools and smart pointers, and advanced pointer arithmetic.
  • CE9 – Analyse the execution of algorithms using advanced profiling techniques with remote filter servers and profiling and applying non-functional optimisation techniques to multithreading programmes following results of the analysis.

 

Graphics programming module: specific competencies

  • CE10 – Have a good command of the mathematical and programming tools for manipulating images and generating 3D graphics on a computer.
  • CE11 – Perform computational geometry operations: generating, modifying and visualising geometries for different purposes.
  • CE12 – Understand the different methods of representing geometries and multi-dimensional data structures in a computational system, as well as the advantages and disadvantages for each of the different situations that may arise.
  • CE13 – Understand the principles of representing light and colour in computer-generated images.
  • CE14 – Understand the different computational techniques of projection and visualisation of three-dimensional information on a plane.

 

Virtual reality and simulation module: specific skills

  • CE15 – Employ the digital industry standards for 2D and 3D visualisation for the interactive presentation for graphic simulation.
  • CE16 – Understand the methods employed for the simulation of dynamic phenomena such as interaction between bodies, fluids, particles, etc. and their computational implementation.
  • CE17 – Understand the models and methods employed in diverse areas of application of graphical simulation, such as physics, biology, aeronautics, medicine, leisure industry, etc.

 

Final degree project: specific competencies

  • CR18 – Once all of the credits from the study plan have been obtained, students must individually create, present and defend an original project before a university panel. The project will be a full Computational Graphics and Simulation project of a professional standard in which the skills acquired during teaching are deployed.

 

External internship: specific competencies

  • CE19 – Complementary to the academic training, with the knowledge, skills and attitudes acquired in the professional environment. Practical use and development of the theoretical/technical knowledge acquired during their studies, facing problems and making decisions in the real world.
  • CE20 – Acquisition of the necessary professional skills and competencies for a real working environment.
  • CE21 – Team work, communication with business agents, developing their maturity for later periods of work. Ability to join the labour force.

CAREERS

Following completion of the Master’s Degree in Computational Graphics and Simulation at U-tad, students will have the ability to work under various professional profiles:

  • C/C++ Developer in branches such as: CUDA or similar (GPGPU, OpenCL, etc).
  • Special effects simulation engineer for video games and films.
  • Physical simulation engineer in areas such as aeronautic simulation, automotive simulation, simulation in medicine or defence.
  • Developer of virtual reality solutions via the exploitation of various sensory channels.
  • Experts in rendering and multi-dimensional data visualisation.
  • Researcher in the field of Computational Graphics, Simulation and Virtual Reality with the capacity to study for a doctorate.

HIGH PERFORMANCE CENTRE FOR VIRTUAL REALITY

To enable students to leave with a recognised and detailed experience in the field of virtual reality, the High Performance Centre is home to numerous research projects where students can put what they have learned into practice.

The HPC encompasses the following projects, which are supported by research scholarships for students meeting the criteria of academic excellence and tutored by our doctorate research students:

  • Indra Chair: CicerOn, Virtual Speech Coach.
  • Next Gen: Training for professionals from the video game industry in virtual reality technology.
  • InmersArte: project involving immersion in works of art using virtual reality techniques.

CAMPUS AND FACILITIES

Our classrooms are equipped with the same hardware and software used by the world’s major studios. This high-tech educational environment will allow you to work with the same tools and techniques used at all levels of digital production and to share the same work processes.

PROFESSIONAL DEVELOPMENT

Maintaining a direct connection with the industry from the first day is a key and fundamental part of our philosophy. We prepare our students so that they can immediately and spontaneously find work.

We have created the Career Development Service as part of our practical study methodology. This strategic unit acts as a link between students and companies, allowing them to work on real projects during their studies.

Our Career Development Service provides constant relations with leading companies in each sector throughout the students’ academic career, through internships, job vacancies, classroom projects and support for entrepreneurs.

ADMISSIONS PROCESS

Want to study with us? Here is what you need to do

GUIDANCE

We will guide you about your future and clarify all your questions

DOCUMENTATION

We will inform you about what documents you have to submit

RESERVE YOUR PLACE

Once we have informed you that your application has been accepted, you need to complete the admissions process

ENROLMENT

After complying with all of the requirements, you can complete your enrolment

REQUEST MORE INFORMATION ABOUT THIS MASTER'S DEGREE

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  • MEET US
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      • ANIMATION
        • Vocational Training in 3D Animation, Games and Interactive Environments
      • ENGINEERING
        • Vocational training in Multiplatform Apps
    • POST-GRADUATE
      • ANIMATION
        • Professional Master’s in 3D Lighting and VFX
        • Master’s in 3D Character Animation
        • Master’s degree in Rigging and Character FX
      • INTERACTIVE DESIGN OF PRODUCTS AND VIDEO GAMES
        • Master’s Degree in Video Game Programming
        • Master’s in Art and Visual Design for Video Games
        • Master’s in Game Design
      • ENGINEERING
        • Master’s in Big Data and Analytics
        • Indra Master’s in Cybersecurity
        • Development Expert for Augmented and Virtual Reality
        • Master’s Degree in Computational Graphics and Simulation
        • Big Data Expert
        • Data Science Expert
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